﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Prism.Games.GalEngine.Scripts.Data.SceneElements;
using Prism.Games.GalEngine.Scripts.FunctionModel;
using Prism.Games.GalEngine.Scripts.Data.ResourceCollection;

namespace Prism.Games.GalEngine.Scripts
{
    [Serializable]
    public class MenuScene : Scene
    {
        public MenuScene(IItemIncrementalMarkable host)
            : base(host)
        {

        }

        private BackgroundImage backgroundImage;
        public BackgroundImage BackgroundImage
        {
            get
            {
                return this.backgroundImage;
            }
            set
            {
                if (value != this.backgroundImage)
                {
                    this.backgroundImage = value;
                    this.OnPropertyChanged("BackgroundImage");
                }
            }
        }

        private BackgroundMusic backgroundMusic;
        public BackgroundMusic BackgroundMusic
        {
            get
            {
                return this.backgroundMusic;
            }
            set
            {
                if (value != this.backgroundMusic)
                {
                    this.backgroundMusic = value;
                    this.OnPropertyChanged("BackgroundMusic");
                }
            }
        }
    }
}
